DragonMaster Community AMA Recap (Aug 18, 2023)
DragonMaster Core Members:
- Ethan Brown
- ChuckRRR
- Daniel | Magic Hat
@jemeison
1. Add some additional plus attack damage,speed or plus health on skins so it will be more desirable, also the skins can have rarity so it will be different kinds of buff/additional.
2. Also put some stats of the dragon in the market/filter so we can find what speed and damage we wan’t.
3. Maybe adding tournament feature in MORE, so anyone can do a mini tournament easier and also join, this will also help burning some tokens when using this feature.
Thanks for the suggestion
1. It depends on the weight of the skin bonus. Since the dragon NFT has no upgrade function yet, we set the weight of the skin bonus in a relatively small range, so as not to seriously affect the combat strength of both players. In the future, when the upgrade function of Dragon NFT launches, the skin may have more skills and attribute bonuses.
2. Okay, this suggestion can meet the screening needs of more players, and has been fed back to the technical team.
3. As the number of players increases, we will launch more competitive games, such as small tournaments and arenas, to add more fun to the game and also help token burning.
@kingkorg_
Hellooo! I’m really glad to see that there have been some upgrades that are making the game feel even better. But you know, I’m still eagerly waiting for the upgrade when it comes to guild wars and NFT staking. I really think those additions would bring so much more excitement and could really help foster a sense of community, rather than just focusing on competitive and individual gameplay.
By the way, if the guild war update is on its way, I have a suggestion.
It would be awesome if you could give the community manager some more functions. For instance, being able to reduce a scholarship when someone’s performance is low, or even allowing them to add new teams to a scholarship. Trust me, running a guild all by yourself is no easy task. Your consideration in this would be a game-changer.
Thanks for your question.
1. Ok, thank you for your attention to the guild battle and NFT staking functions. The related information will be released soon! I also agree that their release can bring more passion and love to the community.
2. Okay, with the growth of the number of guilds and the members, it is necessary to upgrade the guild rental system, so as to meet the management needs of guild founders and managers.
@anti-cheater#2219
do you have a way to view the replay of a match? because there are ongoing win trade on this game specially those who are on the guild. I’m sure your moderator know about who’s doing this win trade but they are not telling you about it. if you have a way to review the matches please look at those who are doing this win trade system.
Thanks for your question.
There are many games every day, so we cannot check every game, nor can we guarantee 100% ban on win trades. All games have win trades, what we can do is to set more matching rules to avoid this happening.
@hotdao
Players who broadcast live can be rewarded. And encourage players to live broadcast in the live broadcast room.
Add a surrender function to the game interface. Improve game efficiency and reduce garbage game time.
Thanks for your question.
1. We encourage players to broadcast live. If the viewers reach a certain number, please contact the DM operation team for support.
2. We will not add the surrender function. First, it’ll be much easier for players to make win-trades; second, it’ll make the game lose the competitive atmosphere.
@barbiecue
Treasure Hunt — More rewards for players who spin a lot but are unlucky?
First of all I would like to say that I am highly suspicious of this week’s treasure hunt odds for lucky crystal. Normally by this time of the week there would be 4 or 5 players who hit lucky crystal. At the time of this post only 2 players hit (1 of them only just hit within the last few hours). I don’t know the exact number of spins this week but considering the odds of lucky crystal is listed to be 1 in 3846 spins, 2 hits means only 7692 total spins on average. But I am confident just the top 10 alone in the earning leaderboard spun at least 1000 times each (if they do not have crystal yet), and the top 6 probably at least 2000 times each. Personally I made 2500 spins and there are 2 people ahead of me who has not hit crystal so they probably made 2500–3000 spins. In total I estimate the top 10 to have made almost 20000 spins and few thousand more for those below the top 10. Personally I have not hit lucky crystal in the last 10000+ spins already.
Of course, there is no transparency right now on the treasure hunt formula, I can think of reasons why the team would secretly make the odds less, because of the recent increase in players we need an increase in totem burn to sustain the economy. But as always I will not have evidence to make outright accusations except mention my suspicions. Like I said for this week, probably about 25000 spins have occured, which means on average there should be 6 or 7 lucky crystals hit, but in reality there is only 2 at the time of this post (And I know for sure it is 2 because both of their earning points only tell me that they hit just 1). It is a huge statistical anomaly. I believe last week’s numbers are bad too but I don’t have access to those numbers. Perhaps the team in the future can show us weekly treasure hunt numbers and the hit rate?
And lastly, there should be reward not only for the lucky people. At present, only lucky people will benefit from treasure hunt. Lucky people will be higher in profit margin leaderboard, and hitting lucky crystal helps a lot in leading the earning leaderboard without spending too much totem. People like me who burns so much totem weekly get absolutely nothing. I am not expecting profit but perhaps we should include treasure hunt into the universal revenue system. Treasure hunt is a huge part of the game’s ecosystem and I believe playing treasure hunt should count as participating meaningfully in the gameplay of Dragon Master, and hence should be rewarded as part of the universal revenue system. Additionally, I think we should calculate the number of lifetime spins on each account and use that as a criteria for a future reward, for example airdrop.
1. Questions are welcome. We want the Treasure Hunt more popular, so we will respond positively and solve the trust issue. We accept your suggestion and are willing to disclose the number of the lucky draws and the hit rates per month, per week, and per day.
2. The suggestion is great! We would like to include Treasure Hunt in the Universal Revenue system. Also, the lifetime spins for each account will be recorded.
What’s more, we will develop a lottery function. Every time you draw in Treasure Hunt, you will be given a number. The more lucky draws, the more numbers you will get, and the greater the chance of winning. The prizes will be game props and game tokens (mDMT or mUSDT)
@barbiecue
Community Developed Games using Dragon Master NFTs/Brand
Do you plan to have a program to support community game builders/developers to build games that utilises the Dragon Master NFTs? Similar to what Axie is doing with the Axie Builder’s Program.
If not, or not in the near future, are community developers today allowed to use Dragon Master Assets in the development of their game? Because some people may have ideas of a game that they want to build, and want to use these amazingly cute and beautiful Dragon Master Assets. I believe it is a win win situation for both the game developer and the Dragon Master ecosystem. Having more games mean more players and more marketplace volume for dragon master nfts, while the game developer have access to a great list of assets to use as part of the game design.
Thanks for your question.
Great advice! We will study the Axie Builder’s program, and then formulate a specific and detailed plan. So as to avoid malicious players using DragonMaster assets in illegal ways, affecting its application and community development.
Thanks again for your suggestion.
Whats your plan about protection card and what happens to people who spend many tokens to spin and getting protection card is it not fair to them I don’t have protection card but just concern the players who’s have many protection cards?
S13 has banned protection cards, and treasure hunting has removed protection card props, players with protection cards can be processed through the system recycle. At the same time, if it’s because of having protection cards that you don’t fall into spamming players, I’m sure the whole community won’t agree.
What is the current updates and rules about the multi accounting, Is there any account limit per device or per IP and how do you plan to achieve it?
There is no more news yet, if there is new news, we will announce it at least 1 week in advance
Who are the team and what past experience do they have in crypto space, do you take suggestions from the community?
The current team is anonymous, our team has been exposed to cryptocurrencies in 15 years, we have experience in becoming ETH miners, we have participated in the development of crypto wallets, we are familiar with the development language of several mainstream public chains, game-wise, we have experience in large-scale 3D production
What is the reason to stay anonymous for so long? Especially if you have all the experience mentioned?
Not all countries in the world support crypto gaming, and we want to move forward with dm development in a stable environment, free from other factors.
Please trust us, we will take the initiative to disclose team information when appropriate
Is this because some of your team members and staff are from those countries? Afaik UK (where magic hat is from) should be ok with web 3 company in their country.
Yes, not all of our staff are from the UK, and like Coin, we use distributed offices, with some core members from other countries. We are also in communication with investors to wait for the right time.
We will be having mUSDT in game?
Will be updated in the next version
What will be the use of mUSDT can we know it?🤭
Players can withdraw cash as a way to increase their earnings
Please make one of the daily check in reward is the change name card, it’ll be good for players to change name again once in a while like last time. Like when a player changes guild and needs to change name, they need to get/spin for a change name which is hard for now.
OK, thanks for the advice!
If i swap dmt/totem to matic, can i send it to binance? or metamask to binance? can you try it if i can direct. from dm wallet send to binance?
Of course you can, the dm wallet is also a wallet based on the ethereum protocol and it can be sent anywhere!
Maybe we can have an auto blacklist system, if manager wants to auto blacklist it’s better than manually blacklist @Ethan Brown
Support. I’ll make a note of it.
Just some suggestion, speaking of lottery how about making an event by buying some tickets, etc. And we will have a draw time and the one who won can get the new special or other rewards. You can come up with the prize or you can get it in treasure hunt.🤭
It’s a good idea, too. 👍
Finally, a big thank you to everyone for participating, and to @Ethan Brown @ChuckRRR @Daniel | Magic Hat for answering questions! !