DragonMaster Community AMA Recap (Aug 19, 2022)

DragonMaster
10 min readAug 22, 2022

--

DragonMaster Core Members:

  • Daniel | Magic Hat
  • Ethan Brown
  • ChuckRRR

@Aias | Burger Guild 🍔🍔🥪🥪🌭🌭🥙🥙🌮🌮🍟🍟
Can you show teaser of new class of dragon and roughly what they do. Also will there be a new special together?

Yes, this is the new face of one of them.

👆 Its skill is invisibility.

👆 And it can have invincibility for a certain period of time at the last moment of life.

So, did you guess correctly?

@yoosuke
There are not many Japanese players. How do you plan to increase the number?

We’re actively looking for more possible collaborations with the Japanese crypto community, which is one of our marketing goals for the next period of time.

Before that, we have worked with some Japanese guilds and influencers to co-host some campaigns, but currently there really aren’t many Japanese players yet.

At the same time our team is exploring the possibility of launching special skins or guild systems for each country in hopes of getting more supporters.

@RV
Please put surrender button because once you fight against imba teams like lucky XL, L, bomb dragon, Ice Dragon the game is just frustrating and not relaxing and fun as you guys are aiming the game to be. So it’s better for us just to surrender and move on.

Thanks for the question.

We didn’t open the surrender button because we want players to stay competitive and not give up on the game for a short term loss or frustration.
This is certainly an issue that we developers should be working on.

We have some ideas on how to make the balance better, feel free to discuss them later in the open Q&A.

@Welds
dragon master on pc without using emulator, is it possible?

There is still a lot of work going on, and I can say that it is possible in the future.

@manggagamot ng bobo
I suggest a family dragon that can silence the skill effects of the enemy dragon for about atleast 3 to 5 seconds if the skill is triggered. And if paired to lucky dragon it will lessen the spawn rate of lucky dragon to prevent it from pairing to lucky dragons. Just put exclamation mark to enemy if under the effect of silence.

Thanks for the suggestion, we will consider it seriously.

@TASIN
Why low rank player get high mmr player Will this issue will be fix ? And why Dev not balancing the game specialy lucky drop rate . If dev decrease the drop rate of lucky XL and L like 15% will be pretty much fair fight.

1. Yes, we will adjust the mmr match range to accommodate players with closer matchmaking strength.

2. About Lucky Dragon, we will propose a new option for improvement, as @Ethan Brown said before, which will be discussed later in open Q&A.

@playitdirty
Can we have jinx dragon to counter lucky dragons HAHAHAHHA

Haha, that’s an interesting suggestion! But this suggestion might be limited and targeted, not the best solution to the issue.

We have some options for adjustments to Lucky Dragon, feel free to discuss them later in the open Q&A.

@Kazuto Kirigaya
how many dragons can be rented and is the special dragon included?

Free rental
🔹 Each account can only rent a dragon team (4 dragons)

Paid rental
🔹 Unlimited number of dragons, including special ones

@GFS | Nathanz
Credit score about renting is not good, I just post a dragon team lately and the player just played 1 energy then never play. This is not my first time I encounter this type of players. I recently bought bunch of dragons, I don’t have that much time to build guild and to look for scholars. How will you deal with this type of rentees?

After we deliver the Breeding V2, we will be developing the Rental System V2 to fix the issues you are experiencing, in a more efficient way.

Currently, we have collected suggestions from the community for improvements to the rental system.
1. Support season rewards and player share.
2. Support custom player elimination conditions.
3. Support setting the requirements for player rental, such as credit score, number of battles, victories and other indicators.

@Pusakal
Replace the eth as payment for marketplace. instead use your token for additional utility to increase the value of token

Thanks for the suggestion, regarding the tokens for market NFT payments, we have answered this question in previous AMAs, you can check the history on our Medium.

We will add more utility to Tokens, in games and breeding, and they will be burned more.

@Master1993DM
when are you going to remove those totem and mdmt obstacles? we are fighting for obstacles to gain advantage yet those totem and mdmt obstacles are apearing which is very useless, its ok if it has a high value but its not lol.

After this AMA, TOTEM and mDMT obstacles will be lowered, please pay attention to the community announcement.

@BBQ | BUFF DEMON DRAGON PLEASE
1). When are we going to get more leaks for new content? Please keep the players excited

A few teaser

🔹 New personal mailbox
You will receive rewards issued by the system, or you could reply to feedback.

🔹 New friend battle mode
Invite friends to play against each other, the livestream will be more interesting.

🔹 Practice mode
Support bots to replace the dragon team, better experience.

🔹 New stun prop
After using it, the enemy can not send a dragon for a short time.

🔹 New paid rental mode
Please note that the above features will be updated next week, so please pay attention to the community announcement.

2). What is the purpose of depositing DMT in game (other than dmt loot arena which no one plays)?

3). Are there any updates on:

- breeding v2

- adventure

- balancing (i think imprison prop is very debatable and needs to be discussed with community)

2)
1. In-game paid rental will be updated next week, when you can pay DMT to rent any dragon.
2. Prepare for the upcoming consumption scenario.
3. Prepare for the multichain plan.

3)
🔹 Breeding v2
Development is complete and in the test stage.
🔹 Adventure
In the development stage.
🔹 Balancing
We will propose some new options to be discussed later in the open Q&A.

4). Suggestion: give free players more dragons to try (maybe weakened version or a few free uses a day). It enhances the experience of f2p. And also, give us a game mode that we can play for as long as we want without requiring energy. Why prevent gamers from playing a game just because of 0 energy?

1. We are developing a limited time trial card for dragons, which can be obtained through quests or burning TOTEM and DMT. The use of the trial card is free for a few days, and then will be gone.

2. The friend battle will be online soon, no need to spend energy for it.

3. When the dragon’s durability is 0, you can ask friends for TOTEM repair, and we will support inviting new friends to repair the durability in the future to meet the needs of free players.

5). Is the feature of exact amount of totem/dmt transfer in game coming?

6). Please add a transfer dragon function on the marketplace. It is very troublesome to have to go to opensea to transfer dragons (most of them are in hidden folder also which is also annoying)

7). Demon dragon buff leak/preview please.

8). Saw ‘guild page’ under feature iteration, can you describe this guild page?

5) Sorry, only a fixed number of transfers are currently supported.

6) Thanks for the suggestion, we will support this in the future.

7) Please pay attention to the community announcement as new information will be announced at the first time.

8) It will support
-Guilds creation
-Guild wars
-Guild ranking
-Guild rewards

Thanks for all your questions!!!
Before we start the free-asking part, we would like to show u the plan of META 👀
@everyone
CHECK AND TALK LATER
Regarding the meta, our team discussed the possibility of 3 options internally, which were as follows.

1. Redefine ‘lucky’
We discussed 3 options to redefine ‘lucky’: (In the previous version, ‘lucky’ was defined as the probability of increasing appearances).

First, ‘lucky’ would be redefined as the probability of getting a random game item
When a lucky dragon is pushed back to its home, it has a certain probability to get 1 game item at random.
Secondly, ‘lucky’ will be redefined as the probability to reduce the number of damage
When the lucky dragon is pushed back to its home, it will have a certain probability to reduce the damage taken by 1 time.
Third, ‘lucky’ will be redefined as the percentage of damage reduction
When the lucky dragon is pushed back to its home, it has a certain probability to reduce the damage by X%.

2. Advanced matching mechanism for high trophy players
After the number of trophies exceeds one, there will be a Ban/Pick interface after both players match successfully, and both players can ban one dragon each (free dragons cannot be banned), or you can just give up.

3. Jinx dragon
In order to give lucky dragons a destiny opponent, ‘Jinx Dragon’ will be born, and the skill of Jinx Dragon is to weaken the opponent’s skill buff when there is a Jinx Dragon in the team.

What game item will you get from lucky?
How low the damage can be if lucky is pushed back to its home?

The exact values may need to be discussed and tested further.

@Daniel | Magic Hat I suggested nr 1 already during beta but nice it’s finally being considered I think also any of these options would work as long as its no longer spawn rate :)

Thank you very much for the advice. I remember you from the beta and appreciate that you are still working on the community.

lucky family buff wen?

The main program is decided, will be designed around the main program family dragon buffs

Suggestion: Remove totem and dmt obstacles. Instead, join it together with other obstacles. Like having armor with dmt, health with totem, and so on. This is to avoid going over an obstacle without getting a beneficial buff to the battle.

Yes, today will be updated to remove the totem and mdmt obstacles

Prickly is the weakest drag with effect. Even super has damage buff if family. Prickly buff/revamped when

OK, we will focus on the effect of the skills of the Prickly Dragon

my issue with 1️⃣ is everything is reliant on ‘pushed back home’ that will probably make lucky as bad as prickly unless the effect of being pushed home is good (damage reduction is as good as dealing damage to opponent imo, so it will be as bad as prickly)

IMO goal is to make Lucky less powerful but not irrelevant. or else investors will leave when they see their lucky L/XL become $10

Personally, I agree with you that if everyone finds 1 more acceptable, then we can test multiple options within 1.

I think most people will agree with ‘redefining lucky’, but please ensure that lucky dragons stay relevant, there are alot of lucky holders now that will be unhappy to see their dragons completely useless after the changes. For sure we will need a voting before these changes go live

Yes. Let’s make sure we think this through and then re-initiate the proposal ballot

in light of having changes to lucky effect (which will not be affecting spawn rate anymore) which in turn will really devalue them no matter the new effect will be. Can we have an event where we can turn in a current lucky family in exchange for a special box? (or was that called a lucky box? the one that gives you a special dragon… this will mitigate loss for owners who have lucky teams and would be a good burning mech

We will seriously consider this suggestion

I am curious, do you guys have a playtesting team to test the dragons strength and weaknesses before releasing them? Something like an internal release version with the new dragons just for your developers/playtest team to try out

We will do testing before release, but whether it will be open to specific players, that we have not yet determined.

i like the fact that this effect is/will be removed (as i feel that this problem has lingered for so long and it will never be solved ) but IMO any effect change to lucky skill will really lead to loss to people who invested in lucky teams (meta teams)… while it is best that we take care of this now (since we are not yet a big community, wont be affecting a lot of people) the current holders will really have a great loss after changes are made.

You are right. Regarding Lucky’s holders, we will take your suggestion seriously.

our guild have several lucky L/XLs. From my point of view as a long term investor and supporter of the game, I think the outcome that I want are these:

- Other classes L/XL must be relevant. Right now they are not, unless constrained by budget.
- Lucky L/XL win rate needs to decrease, it is way too high.
- Lucky L/XL needs to stay strong and relevant, just not broken.
- Meta should be balanced, healthy and fun.

What I do not want:

- Lucky L/XL becomes totally irrelevant and see no more usage.
- Another dragon just takes over Lucky L/XL and we are back to square one.
- Unexpected changes that cause our investments to be destroyed overnight and destroy the trust. For this we can study Axie nerfs as an example.

Please be assured that we will be careful with the Lucky Dragon improvements and keep communication with the community.

Can we get a fix energy so that other busy playes that have a work or errands can finish thr 40 energy in one sitting, please please do that

We will consider your suggestion.

Everyone’s suggestions will be carefully considered and more discussions will be held within our team to try and give the community a satisfactory solution.

Finally, a big thank you to everyone for participating, and to @Ethan Brown @ChuckRRR @Daniel | Magic Hat for answering questions! !

Follow us

Official websiteTwitterYoutubeDiscordTelegramMedium

--

--