DragonMaster Community AMA Recap (Feb 10, 2023)
DragonMaster Core Members:
- Ethan Brown
- ChuckRRR
- Daniel | Magic Hat
@Edigital
Greetings Devs.
1. Is there going to be DMT staking?2. Is there any effort/update/new direction in the pipeline that you think will boost the DMT and/or TOTEM value?
- Yes, DMT staking is scheduled in 2023 Q4.
- Ways to boost the value of DMT, TOTEM.
-Develop new DMT, TOTEM consumption scenarios.
-Release new dragons, buy back DMT, TOTEM.
-Improve the marketing, attract more new users, buy or breed the dragon NFT.
-Fighting against multi-account players.
@Lunazure
By any chance, can your system detect exploits on the game? Exploits or work around to cheat against the other player/opponent during battle? If so, how do you address this? If not, can some monitoring be done to identify those engaging in this activity, then do something about it? Thank you.
- Concerning the game battles, all matchmaking data is calculated on the server side, so it is impossible for players to cheat by modifying the local data to win.
- About the game matching rules, you can check:
ELO ranking system is open and transparent, as long as the number of players trophies match the system within the range, then there is a chance to encounter. At the same time, the system will look for players with similar trophy numbers to match against each other first. If two players agree to win or lose in advance, this we can not predict and prevent.
However, we can restrict such player encounters by making new rules, e.g.
1. A and B must go through n battles before they can meet again after a battle.
2. For a period of time, players of the same ip are limited to the number of encounters.
Of course, this does not affect the operation of the ELO system, and at the same time it could increase the cost of cheating for players.
@ZENFT | Dragon Master
Any teaser for the next updates 👀?
Thanks for the question.
We plan to update the Prop Trading System next week.
Some notes:
1. Props on the shelves are divided into two modes.
-Common mode: free, a limited number, higher fees.
-Shelf mode: with shelves, more quantity, lower fees.
With numerous eruption and growing power of block chain games, project are now looking for that special drive and sometimes a special incentives for it users to keep them in the project. Does DRAGON MASTER has that strategic move to attract more adoption even in bear market?
Yes, we are developing multiple chains and will release an airdrop campaign at that time. Also, we may actively buy back DMT and TOTEM in the future, so please stay tuned to our community announcements.
With the introduction of star 🌟 , it is a Tiny step to ACKNOWLEDGE player’s commitment. May I suggest
1. Introduce this to ranking, winner gets 3 stars. Loser gets 1 star.
2. Please allocate BETTER/RARE reward for stars. Please do not use TRIAL CARDS.
1. We do not want to make the stars also trophy number. Win or lose, if you win a track, you get stars.
2. We will also make an update to the card mode, breaking the rule of 4 dragon teams, you can add more dragons in, and update the rules of out dragons, no longer using the system random algorithm to avoid making players question unfairness, the specific plan we will release it later, you can provide suggestions.
Last Season, players hodl energy cards to climb the leaderboard.
This season, player hodl protection card to stay up in the leader board…
Will there be any tweak for the current phenomenon?
I understand that the protection card is a trophy count defensive prop, it can’t make the trophy count increase, but it can maintain the trophy count. Also, if it is in high demand, this will stimulate token burning.
We are looking for a balance, is it possible to increase the cost of acquiring it to get that balance? @ BBQ Gaming
It works but ulimately it makes it more pay to win.
OK, we will seriously consider the protection card as a prop
Let the market decide the price..
With the upcoming trading system.
OK
Trophy numbers DO NOT accumulate after season ends. Stars do… unless you are saying that the stars will be reset at the end of season?
Then we are back to square 1 of having NOTHING for players to show their persistent support in this gMe.and thereby NO STRONG CONNECTION can be achieved.
Please rethink
Yes, the stars will also be reset with the season. Because the stars will be closely linked to the player growth system, each season, each player can continue to play by accumulating the number of stars to unlock the rewards of the growth system.
If you want to show the player’s permanently accumulated strength, you can reach it in another way, such as medals, experience value, achievement points, etc. (this data will be improved in the future as well)
Can the stars serve as a badge for the consistent commitment given by the players?
That’s a good idea, no problem
Finally, a big thank you to everyone for participating, and to @Ethan Brown @ChuckRRR @Daniel | Magic Hat for answering questions! !
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