DragonMaster Community AMA Recap (Feb 23, 2024)

DragonMaster
19 min readFeb 26, 2024

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DragonMaster Core Members:

  • Ethan Brown
  • ChuckRRR
  • Daniel | Magic Hat

@Edigital
Dear Dev,

I respectfully say NO to the increase in rewards.

And I invite DM family to join me to say NO to the current voting to increase coin rewards…

Here are my reasons…

Those who were playing Axie will know… it doesn’t matter how many SLP we earn. But the PRICE of SLP matters.

The more Coins they give out… the more will be the sellers. Thereby the down turn of price for the coin…

More players will join this game if DMT and TOTEM price goes up. Which was the case.. until more rewards was given… and we NOW see DMT fell from 0.0236 to current price of 0.017. With more coins joining the SELLING… I don’t see how this price will tank anymore.

Developers don’t need to do these coin freebies to attract players. Developers just need to continue to make NEW mode of playing to excite the game. When the game is exciting… you don’t need to invite new players.. they will come.

I humbly request Devs to stop the increase in coins reward.

Otherwise, DM family, join me to SAY NO.to their proposal. By saying NO… we will slow down the dropping of DMT PRICE.

Join me to say NO….

Thank you for your question.

1. Thank you for your sincere comments, we put forward the proposal is also fully consider the token price issue. As the proposal describes, we tried to increase the number of TOTEM rewards for the first time since we opened the event carnival on February 2, and after a month of continuation, the price of TOTEM tokens didn’t dive, and we’re testing this critical point.

2.Raising the number of TOTEM rewards has both pros and cons:
- Profit: attract new investors (some investors only focus on the payback cycle)
- Cons: pressure on TOTEM token price

3. In fact, we are testing the tipping point of the token economy, and increasing the TOTEM rewards can improve the payback cycle while the TOTEM price will not jump. Of course, if the TOTEM price dives, we will prioritize to ensure the stability of the TOTEM price, which is not in doubt.

4. Why this proposal?
No change is the worst, no matter what the result is, it is worthwhile for us to try a change. If the result is not good, we immediately withdraw the proposal, there is nothing more terrible than resting on the status quo.

5. Finally, you will notice that we have added a note at the end of the proposal that it is not long term and permanent, which is important!

The old proposal was rejected, and after thorough consideration, we still want to increase the TOTEM incentive to shorten the payback cycle for investors. We will re-launch a new proposal with an increased TOTEM reward that is not too extreme, from 30 TOTEM down to 20 TOTEM, but higher than the current 15 TOTEM.

We hope the community will stand with us in this attempt, what if it actually gets better!

@Liam Маяковский
I said this in the last community ama. Just return the 72-hour withdrawal. I think 24-hour withdrawals are just lame.

Thank you for your question!

Regarding the withdrawal time, most of the time we follow the 24 hour release (once a day), a small part of the time due to special reasons caused by the time delay, for which we apologize.

In order to ensure security, withdrawals need to be audited manually, so as to avoid hacking attacks and flooding withdrawals, which ultimately affects the price of tokens to dive. Human beings are not machines, so there may be some objective reasons for delayed withdrawals, for example, the person in charge is sick and on vacation, a family party on the weekend, a sudden 10-fold increase in the cost of Gas on the chain… but I don’t think that this is an excuse or reason for the delay in withdrawals, and I hope that you can understand and sympathize with us.

I believe that DragonMaster still has an advantage over other Web3 games in terms of withdrawal speed! We will continue to work hard to insist on withdrawals within 24 hours, weekends are no exception, thank you!

@Uncle HDC
To attract more new players to DM, you can consider the following strategies:

1. User-friendly interface and experience: Ensure the game interface is friendly and easy to understand, and provide intuitive game guidance to attract novice players. Simplifying the process of signing up and starting a game is also an important factor in attracting new players.

2. Incentive mechanism: Design an attractive incentive mechanism, such as giving away initial funds or in-game props to help new players integrate into the game more easily and stimulate their enthusiasm for participation.

3. Community Building: Establish an active community, interact with players through social media, forums and other platforms, and respond to their questions and feedback in a timely manner. Players are encouraged to share game experiences and suggestions to form a good community atmosphere.

4. Promotion and Marketing: Use various channels for game promotion and marketing, including social media, blogs, forums, media cooperation, etc., to expand the popularity of the game and attract more new players.

5. Continuous updates and improvements: Continuously update game content, launch new features and activities, keep the game fresh and attractive, and keep players happy to participate for a long time.

At the same time, it is also crucial to increase the value of Token. Here are some feasible methods:

1. Scarcity Design: Design a deflation mechanism, such as destroying a certain proportion of Tokens in each game to reduce the supply and increase the scarcity of Tokens, thereby increasing their value.

2. Governance Rights Incentives: Provide governance rights to players who hold and use Tokens, such as participation in decision-making, voting, etc., to increase the practical value of Tokens and attract more players to hold them.

3. In-game uses: Design a variety of in-game uses, such as purchasing props, participating in auctions, obtaining rare assets, etc., to increase the demand for Tokens and thereby increase their value.

4. Partnership: Establish partnerships with other games or platforms to make the Token more likely to be circulated and applied in a wider ecosystem, increasing its overall value.

5. Marketing Promotion: Increase the visibility and recognition of Token through various marketing activities and promotion strategies, thereby increasing its market demand and value.

Taking the above measures together can help you attract more new players to join the game and increase the value of Tokens.

Of course, the following are some more innovative suggestions that may lead your Web3 P2E chain game to a new path:

1. NFT creative gameplay: Use non-fungible tokens (NFT) to bring innovative gameplay to the game, such as designing unique NFT characters, props or maps, allowing players to collect, trade and display them in the game, thus Increase the collection value and fun of the game.

2. Social interaction mechanism: Introduce social interaction mechanisms, such as voice or video-based communication systems, allowing players to establish closer social relationships in the game and improve the sociality and interactivity of the game.

3. DeFi integration: Integrate decentralized finance (DeFi) elements into the game, such as providing lending, liquidity mining and other functions, allowing players to participate in more financial activities in the game and increasing the depth of the game and attractiveness.

4. Holographic Virtual Reality Experience: Combined with holographic virtual reality technology to create a more immersive gaming experience for players, such as using AR/VR glasses to allow players to participate in the game immersively, making the game more innovative and interesting .

5. Decentralized Autonomous Organization: Create a completely decentralized autonomous organization (DAO), allowing players to jointly participate in the operation and decision-making of the game, such as managing game funds, formulating game rules, etc., increasing players’ interest in the game Engagement and engagement.

6. AI generated content: Use artificial intelligence (AI) generation algorithms to generate game content, such as maps, tasks, storylines, etc., making the game content more diverse and personalized, attracting more players’ attention and participation.

Of course there are lots of suggestions if you are interested🫶

Thanks for the suggestions!

Surprised me, what a detailed content of suggestions! I thought for a moment that these suggestions were answers from ChatGPT-4.0, but I read them carefully and saw more great detailed content, thanks for your patience and detailed suggestions, we will read them carefully, thank you!

@Uncle HDC

The staking rankings are a bit unbalanced. The total score of the top 10 is about 1 million. Accounting for 2/3 of the total staking points, and the top 10 accounts may be owned by 5 players. Of course, all this is allowed. I think the concentration of chips is not healthy. Is it necessary to have other rules or programs to hedge this risk?

@Santa

one of the main reason why DMT and TOTEM price is up….. it’s bcos of those top 10 of STAKING points….. they MERGE, BREED, and BURN a lot… why they do that??? bcos they want points for staking that will give them more DMT so they can MERGE and Breed…more and more…. I am one of them… I didnt sell much Dragons bcos I merge and burn ….. I dont think that it’s wrong for that or this will create any problem…. Think about this…. does he deserve a big reward if he MERGE for SSS Bomb dragon ???? what is the value of investment he made….. you need at least 5 BOMB to create that SSS Bomb….. I dont have a gut to Merge my BOMB so I wont do anything to effect his earning…. he earn a lot more than me…. he has x6 that give him almost 20% share of the totle point Staking….. but I do think that he DESERVE that ….. if he invest more by Merging for SSS Freeze, Demon, and Cannon….he will get x10…. and the point will increase to about 30% share of total point….. that will be BIG EARNING….. I believe he will do it soon… and again I still think he deserve it if I calculate the total value of his investment….

Just my opinion….. in addition, I think I can create the same point like that but I choose not to do so…. so I think it’s FAIR enough….

Thanks for the question.

I agree with @Santa that the staking rules are fair to all players.

Whether it’s NFT staking or token staking, it’s practically inevitable that top investors will appear. To put it another way, we can’t do anything to completely ban top investors, as they can realize top investments through several different accounts.

My advice is to focus not on whether it is absolutely fair, but on its investment cost and return ratio!

My investment advice: the sooner you become a top investor, the higher your return on investment ratio will be! (Sorry, I’m not supposed to give investment advice)

@Edigital
When there is a VOTING event.

May I suggest to have 2 sub topic linked to the voting channel

VOTE A : ………..
[ FOR
[ AGAINST

This is for
1. The developer to state the reason behind the vote.
2. For the community to discuss and debate.

Thanks for the suggestion!

Great, in the future we will add a subchannel discussion and debate to our newly launched voting!

@Alixchs
I have a suggestion regarding swapping dragon
why don’t you create a section in market for swaping the dragons with each other.
in this way all the possibility of scamming is eleminated as well as the platform can earn through that more.
I think anyone likes to pay small fee in orther to be protected against the scams.

another suggestion is like market place creating a platform that players can nagociate for example for special dragon some amount of USDT + few dragon offering .
I hope I could make it clear what I mean.
thank you

Thanks for the advice.

The essence of swapping is trading. When the market for pending items is large enough and abundant enough, swapping will lose its meaning.

@Alixchs
I have one issue for paid rentals as well which no body paid attention to.
when I am giving my dragon as paid rental , I am recieving the amount in game which already the service fee is cut , but again when I want to withdraw I am paying withdraw charge as well.
don’t you think it is not fair to charge 2 times for the DMT is unfair?
it was better if the rent amount would get deposit directly in wallet.

Thanks for the question!

When designing the Paid Rental feature, our first choice was to determine whether the rent would come from the game mDMT, or the on-chain wallet DMT, which was important.

It is shown that for the sake of speed and convenience, we chose the game mDMT, which means that both the player and the manager do not need to pay extra gas fees to complete the rental contract.

1. The manager settles the rent, which needs to be deducted from the service fee before it is deposited into the game asset balance. (This is a separate rental service fee)

2. Of course, we can also directly deposit into the player’s DM wallet, the price to pay is that the developer will bear the high cost of gas fees. After weighing the pros and cons, we finally choose to deposit to the player’s game assets.

Addendum:
Something we haven’t publicly explained to the community, but in fact, every day our development team pays a large amount of Gas to support the normal operation of all DragonMaster systems!

- Daily withdrawals to player DM wallets consume a large amount of Gas by the development team

- Every day, the development team needs to consume a large amount of Gas for chainlink random numbers for breeding, hatching and fusion on the chain.

- Claim NFT gift cards, gems and other props from the game to the on-chain network every day, the development team needs to consume a lot of Gas!

- Claim DMT from NFT Staking to DM wallet every day, the development team needs to consume a lot of Gas.

I was under the impression that hundreds of Matic tokens needed to be purchased every few days as Gas fuel to keep the system up and running. There has been no telling how much money has been spent on gas purchases over the course of a month, and once the gas runs low, we have to recharge.

All the effort is for the better game experience of the players, we have no complaints and pay silently. Thank you for your understanding and support.

@Eph
suggestion/feature request: add a new mode where players can join with no specific team. In this mode, players can get random dragons instead which players can manage to win the game. I believe it will be fun and challenging. You can set a goal for this mode that once the player reached certain number of wins without losing 3 times, they will get rewards. Entrance for this mode can be totem to help with the burning. You can also add a daily task for this or LB. 🙂 Thanks for reading my messsage.

Thanks for the suggestion!

I understand your suggestion of a new play mode, once it involves paying to join the game, special attention will be paid to the competitive fairness of both players, perhaps one of the players loses and will think it’s the system randomly assigning dragons that is unfair, rather than his skill.

This mode is somewhat similar to Loot Arena, we will continue to think about your suggestion, thanks.

@Santa
I am old already… I would like to ask for a change in Speed dragon color….. I bought so many L Speed bcos I thought that it’s a Freeze….. could you change Speed color to Yellow…… thanks

Thanks for the question!

Haha, does the Speed Dragon (L) look similar to the Freeze Dragon? Maybe you should double check its name when you buy it, Freeze Dragon won’t be cheap if you realize that.

I’ve fed back to the art designer, thanks for your input.

@animal9169
The synthesiser becomes pretty much useless after level 40, we stop getting musdt rewards for combining pet dragons

So we can never reach the musdt withdrawal threshold ,

I’m suggesting to either reduce the threshold to 3musdt or add another feature where we can still keep earning the musdt in order to reach the 5musdt threshold

Thanks for asking the question!

Ways to continue earning mUSDT:

1️⃣ Spin the Lucky Draw every day for a chance to earn mUSDT
2️⃣ Synthesize Level 41 Lucky Draw every day for a chance to earn mUSDT
3️⃣ Through the Treasure Hunt feature, you will have a chance to get mUSDT.
4️⃣ Through the mUSDT universal revenue, get mUSDT (due to policy reasons, the function is temporarily closed)

@Santa
ETH is over 3000 USD now….. we may have to rush the process of using DMT or TOTEM on Marketplace…players will feel better if they can spend what they earn… rather than paying for FEE to swap for ETH then spending……….

Thanks for the question.

Yes, I agree. We are rolling out a series of events and marketing programs to accelerate this process.

@Mami Chan | NERD
Can we have a hatch all function added

Thanks for the question!

The batch hatching feature will ignore the customization feature that allows you to add gems during the hatching process, as well as the cap probability of each hatching result, which is not the result we would like to see.

Perhaps we could develop the batch accelerated cooldown countdown feature.

@valdemsey
How much percentage points on synthesis?
Log in = ?
Check in = ?
Level 41 draw = ?
Online for 30mins = ?
Do you devs reduced the percentage earn on these? I noticed that when reaching 20% points. Please answer. Thanks.

Thank you for your question!

The percentage of synthesis is not fixed points, it is dynamic points, please refer to the actual display of the game.

@Edigital
Are voters screened so that to ensure that they are not BOTS or Multi accs?

Thank you for your question!

Yes, we do screen voters to see how active they are in the community in terms of rank as well as time.

In any case, with any proposal we will value the community’s thoughts, and will also fully articulate our reasons and purpose for the proposal, discussing it fully with the community in hopes of reaching a consensus.

.Suggestion
As a new proposal is been shared in community to increase prize according to trophies umm I can’t think beyond dev thinking but I’m seeing if the prize increase pr battle the supply of totem increase supply more demand low rate will decline instead of approving this proposal we should’ve a look to this also
I also have a suggestion to make it easy and attractive for new and old user
Instead of increasing totem prize….
Can it be done like to give once in a week set of trail card for 1 Day…..
Every week if this appear more tough competition will be there and user’s will also take interest in battle section
Many new player don’t now about rental team etc they just start playing with white dragon
But if they had trail card once in a week
They can make good profit in start as it easy to win first 200–300 trophies
When they will see profit they’ll start to take more interest they will study battle make there strategy….

About Trial Cards:

1. Through the sign-in system, you can get a Dragon Trial Card by signing in for 7 days.

2. In fact, by completing the daily quests, the TOTEM earned can also be used to purchase a Dragon Trial Card at the Auction House.

It’s not about purchasing trail card from auction or by sign in system it’s about to make it easy for new user to get attracted in battle a new user don’t have enough knowledge
And learning of new user is only possible if he’s provided an environment where he can enjoy compete with equal number of chance
And earn this thing i noticed in tournament where card’s were provided and suddenly see boost in season leaderboard
Hope you got my point

Yes, I agree.✅

many people do this cheat

1. Example-
Player 1 have a main account
Player 2 have main account
Player 3 have main account
Player 4 have main account

2. All this player have a more alt account, and use to give win to player 1,2,3,4 .

3. then their main account will earn the trophy using their alt account.

4. then their alt accounts will be used to earn trophies. then their main will not be played anymore, they will only play it when they feed the alt account of player 1,2,3,4

this is the way they play to get into the top 10. It’s very unfair for people like us who play fair to earn and rank.

5. You can change the elo system so they don’t do it again. do it if a player wins they will earn 10 trophies, if they lose they will lose 10 trophies. this is the only solution so they can no longer use win trade.

I’m just giving a suggestion so that all players can reach the top 10. if the elo system is not changed, they are the only ones who can get the top spot.

6. please do this not for me, but for all the players who will play right and not cheat.

Look the big deference between 4 dragon and my 5 dragon . I almost play 120 and 4 dragons have play 100 , but here trophy is so high 4 dragon trophy is 803 mine is 773 . And my win rate is 96 and here win rate is 95.24 it’s a lot of difference between my team and 4 dragon team

7.Mine is
827 trophy
94.87 win rate
148 matches
Compared to
839 trophy
89.44 win rate
144 matche

Easy explanation read to all my report,
top 10 since season 13 is abuse your elo system.

And the top 50 account is almost from people who use the cheat
This is disrespect to the game you create.
The game is not competitive to a higher rank this is for the people who use the win trade

Solution for my report
Change the elo system to plus 10 if you win
Negative 10 if you lose .

This is for the all player who play normal and not cheat and want to a higher rank

I give you the proof how to play this trick and I give you the list of people involve

Thank you very much for your detailed advice.

1. at the earliest, we were using the solution you are now reporting, +10 trophies for victory and -10 trophies for defeat. But in the end we realized that the top 10 players on the leaderboard were not the top players, but the ones with the most energy. They are fighting day and night, and likewise have secondary accounts to provide victories for their primary accounts, and most importantly, they will gradually distance themselves from other players to a horrific tens or even hundreds of thousands of trophies.

2. The ELO system is reasonable, he limits the players who gain trophy count advantage through unlimited energy, thus making it possible for all players to fight against the top 10 players on the leaderboards, win them and you will have more trophy counts, even though if you lose, you deduct very little trophies, which is a protection for you.

But the main reason is top 10 player won’t play anymore after the alt account feed here main account sir @Ethan Brown

And continue to play more using alt account to earned more trophy

If the top 10 players don’t play, they will lose their trophy count.

Maybe we can increase the penalty for inactivity and make sure they need to participate in battles instead of enjoying the highest share all the time

I’m possible the 1 player have 2 account in the lb or 3 account in the top 10 . Not using the trick of win trade . I can show the everyone how to do this

There is another solution:
Limit the time period in which qualifying matches are opened each day to ensure that the top 10 players don’t encounter their helper accounts! What do you guys think?

You can continue the battle at other times, but you can’t get a trophy count, you can get TOTEM.
You can only fight for a limited amount of time to get trophies and TOTEM

Will this restriction be effective sir?

There is no perfect solution and some gameplay experience will be sacrificed

Once the egg number is generated, is the dragon type locked? It has nothing to do with when I hatch the eggs?

No, the egg, once created, only determines the size of the dragon. The type is something you need to know when you hatch it

👍🫶If the eggs are opened at different times, the dragons hatched must be different?

This is random, independent of time, and we use chainlink random numbers, so it’s impossible to cheat

We want any activity where we can earn mUSDT points as everyone is aware of not getting mUSDT after 41 levels There are very rare chances to get points so please introduce any new activities where we can earn mUSDT points.

Ways to continue earning mUSDT:

1️⃣ Spin the Lucky Draw every day for a chance to earn mUSDT
2️⃣ Synthesize Level 41 Lucky Draw every day for a chance to earn mUSDT
3️⃣ Through the Treasure Hunt feature, you will have a chance to get mUSDT.
4️⃣ Through the mUSDT universal revenue, get mUSDT (due to policy reasons, the function is temporarily closed)

@Andrea. this is my account cannot use now due to the OTP send to my Gmail bat my Gmail already forgot the password now can i recover this account without send otp to my gmail

Have you added a secondary wallet?
If so, you can recover your account by verifying the secondary wallet

And please add some chances for Cash dragon or Couple Dragon there are rare chances of getting those dragons every time we get the same dragons and we are bored now.

Daily audit withdrawals, found that there are a lot of players to get cash dragons and couples of dragons, they have successfully withdrawals

Please take it seriously my problem!

Actually My friends id is banned (Device is locked)
And he don’t know English language, so that I am taking his responsibility….

I know Drangon Master’s network is very strong and friendly…
But my friend didn’t know that so he uses multiple ids of his family members and closely friends but he is not a cheater, I know him personally.

Now he can’t use id on his device and timeline is 90 days for unbind email ids.

Please resolve this issue because he is very sad about this problem.

His Login details is given below 👇

Email id : tanoliyasir94@gmail.com

Game id : 6624699

Resolved. Please have your friend log in again.

Can we see Musdt transfer option in near future??

mUSDT reaches the withdrawal amount, you can withdraw as much as you like!

The best thing you do change the slo system to
plus 10 if you win
Negative 10 if you lose
Limit the battle for one account to 40 matches everyday

That’s the solution we’ve tried before!

The result of this is that any newcomer who joins in the second day after the season opens will never reach first place because he’s a day late.

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DragonMaster
DragonMaster

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