DragonMaster Community AMA Recap (June 30, 2023)
DragonMaster Core Members:
- Ethan Brown
- ChuckRRR
- Daniel | Magic Hat
@MIKEL | LWG
when can we have the option on transferring dragons meter to polygon vice versa?when token buyback?
Thank you for your question.
1.In July, we will support the NFT cross-chain feature between Polygon and Meter.
2.Here are the records of DMT repurchase and burn:
$DMT repurchased:
— — — — — — — — — — — — — — — — — — — — — — — —
$DMT burned:
@Eph
when removal of trophy card from treasure hunt?
when breeding event?
When release of bewitch?
Thank you for your question.
1.Today, we will remove the protection card from treasure hunt.
2.Next week, there will be a breeding event.
3.Next week, we will release a new dragon: Bewitch Dragon.
@brando
Just askin whats your plan about protection card coz we know next season we can’t use protection card and it’s good for fair battle but what happen of other people who spend many totems to spin and getting protection card is it not fair to them I don’t have protection card but just concern the players who’s have many protection card and yet go to trash. Thanks🫰
Thank you for your question.
1.Every season DM introduces new features and adjustments as part of the normal game mechanism.
2.Regarding the ban on protection cards, we considered the players’ best interests and announced this news before the conclusion of Season 12, allowing all players to freely consider the final outcome of their protection cards during the off-season.
3.Each item has a reasonable buyback price determined by the system.
@Edigital
Dear Dev,Season 11, we said Protection card play will compromise fair play.
Season 12, you said Protection card will stay.
We spinned like crazy, we purchased from auctions, loads of Protection cards just to support our scholars in their leader board climb.
Finally you said NO to Protection cards.
How are you going to compensate those who spinned, those who purchased from auction for about a mean price of 400 totem a piece?
Hope to have a fair closure to Protection card. Pls buy back our remaining protection cards. A good compensation will be appreciated.
Thank you for your question.
We apologize for any inconvenience caused.
1.Actually, every decision we make is challenging and may impact the interests of some players. Since the introduction of the item system, both the Trophy Double Card and the Protection Card have received different feedback from the community. As developers, perhaps not releasing these items from the beginning would have been the best choice, but no one can guarantee that all decisions are absolutely correct. The game is an ongoing exploration.
2.Each season, we observe the impact of Protection Cards on the game and take into account the community’s opinions before making a final decision. We have already explained the reason for this decision during last week’s AMA. We found that players’ use of protection cards has gone beyond normal and reasonable limits, turning into a behavior of trading victories, and it was leading to extreme cases, severely affecting fair competition.
3.We never said that Protection Cards would never be adjusted; every season, we respond to the community’s questions. In Season 11, despite the community’s concerns about the impact on fair competition, we still persisted in observing for one more season and made it clear that Protection Cards would be retained for Season 12, which turned out to be the case. However, it does not mean that they will be kept in all future seasons.
4.Of course, we have considered making some rule changes, such as limiting the number of times Protection Cards can be used per day. However, this approach would neither solve the problem of fair competition nor address the concerns of players who invested in Protection Cards.
5.We cannot compensate all players who hold Protection Cards because the auction house is a prop trading market, representing a form of voluntary investment. We do not promise that this adjustment will be a definite success, but it is aimed at providing a fair competitive environment for all players in the community, even if it comes at the cost of the in-game economy involving the burning of tokens for players who require Protection Cards.
6.In the future, if the development team designs new features that allow the exchange of restricted items such as Protection Cards and Trophy Double Cards, we will notify the community immediately. (Not financial advice.)
@Eph
canon dragon — the canon (small) can be blocked easily
instead of tossing a small dragon, make the Large canon dragon to roll to the opponent’s base
keep the same effect for obs and opponents but higher dmg
canon dragon = 20 dmg, make it 40 or 60 dmg
if it rolled and reached the opponent’s base
demon and judge skills triggered = should not be affected by freeze 🙂
their buffs looks like fire
fire > freeze
freeze won’t be OP anymore and players and investors can invest on judge and demonif bewitch’s skill touched any SD dragon, will it trigger the skills of the SD dragons?
Thank you for your question.
1.Thank you for your feedback on the Cannon Dragon. Perhaps it can be incorporated as a skill for a new dragon, without the need to modify the Cannon Dragon itself. One dragon can focus on damage while weakening weight, while another can focus on balance, aiming for both damage and weight.
2.When the skill of the Bewitch Dragon interacts with the SD Dragon, whether it will be triggered again depends on the specific characteristics of the SD Dragon’s skill. There are two types of skills that can be distinguished:
🔹 Instantaneous skill: It will not be triggered again.
🔹 Continuous skill: It will be triggered again.
Please note that these decisions are subject to further evaluation and may be adjusted based on gameplay balance and player feedback.
@Eph
don’t remove trophy/protection cards , just BAN or disqualify those players from LB who are using trophy cards to win trade . devs can easily check the history of matches , can see the most common opponent of a player .. and i believe they can also check the replays if they want to ..
@Eph
If I remember it correctly, devs announced on June 19 (3days before end of season) that trophy cards will be banned on s13 .Point 1 — players/managers could have used/distributed their remaining trophy cards for the rest of s12 .
Point 2 — devs could have announced it sooner so that players/managers will have more time to use/distribute the trophy cards .
Compensation options:
swap existing trophy cards to double trophy cards?
Swap trophy cards to dragon optional cards?
Swap to free draws so trophy card owners can do lucky draws again and get other resources?
Thank you for your question.
1.In fact, we announced this news during the AMA on June 16th and released a community announcement on June 19th. When we made the decision to ban the protection cards, we notified the community as soon as possible to give players more time to adapt.
2.Regarding compensation, it was addressed in the answer to the 4th question.
@ProTruth
Since it was up for “vote” concerning Demon buff and concerning Cannon ability… how about we have a vote concerning Bewitch? Others and I think ability should pass through friendlies and through some of the obstacles.
Thank you for your question.
Regarding the Bewitch Dragon, we have released a teaser video and welcome feedback from the community.
@˗ˏˋ烫 ˎˊ | HDC
About the protection card HDC guild has an idea: the protection card can be transformed into a wish card, the wish card is used to bet predict the player ranking. Example: I use 10 promise cards to predict a player will become a champion. These cards will be consumed to enter the wishing pool. The player who finally guess is a card in the wishing pool. The card can be re-enabled instead of waste.
Thank you for your suggestion.
We understand the thoughts of the community and guilds. In the future, if the development team designs new features that allow the exchange of restricted items such as Protection Cards and Trophy Doublers, we will notify everyone promptly. (Not financial advice.)
@Ichin🌹✨
Buff/Nerf of dragon family for the next season wen, you said youll nerf/buff dragons every season.What are the updates on bewitch dragoon and its ability. Many players are still looking at it as weak just like canon dragon with more restrictions. Since the first few seasons until this season Freeze Dragon is still dominating the leaderboard and tournaments. Are we still sticking to this meta until this game dies?
An example would be Canon dragon sale, I think little to none really bought it because of its weak abilities. Make this bewitch dragon in par with freeze some players will buy it
Any update on ambassador program? We really need someone knowledgable about dragon master and also knows how to promote the game. Because still players are lacking. So hard to find scholars
What updates are to be expected next month and other updates
Thank you for your questions.
1.The dragon’s buffs/nerfs for S13 will be announced after the AMA.
2.Teaser video for the Bewitch Dragon: https://cdn.dragonmaster.co/upload/pet/uat/crd.mp4
We cannot guarantee that every new SD dragon will be stronger than the ones already released. Of course, the price and strength are positively correlated, meeting the market’s investment demands.
3.Yes, we have just completed the interviews for the applicants, and we will soon select suitable candidates who will begin their internships next week.
4.Next month’s updates:
- PC: Custody wallet
- APP: Check-in system, recommended leasing, new dragon releases, new item releases, UI interface redesign.
@ZENFT | Dragon Master
Pls optimize and allow sending codes thru email when using PC 🙏 Currently you cant change password or payment password in when you use emulator in PC. When you send code, it will not send code to email.
Thank you for your feedback. We will review and fix it.
@BBQ Gaming
Devs, please don’t waver on your decision to ban trophy protection card. It’s frustrating how 95% of people abuse it for monetary rewards.The question should be, how to make treasure hunt worth spinning now?
Now the only things left in treasure hunt that are useful are the trial cards, energy and lucky crystal. Everything else is almost useless:
All gems: I have already mentioned weeks ago how difficult it is to use the on chain gem fusing system. It is extremely slow to send 1 transaction for every merge. This needs to be reworked or an in game off chain fuse system should be developed. The state of blockchain right now is too slow for 100% on chain resource system (blockchain now is like in dial up stage, not broadband). Moreover, based on the meta demands right now and state of the market, it is not profitable to breed without breeding event as well. So I believe we need better/other uses for these gems or reduce gem prizes in treasure hunt.
Loudspeaker: obviously no function yet. It’s just a 200 totem prize
General store: has use but unnecessary and not worth it. Just a 250 totem prize.
Fragments: not worth converting them to trial cards. Much better if collecting more of them can allow us to convert to permanent skins. But even then they have very limited function and useless in battle.
Practice mode ticket. Who uses practice mode now? The meta has been same for a year 🤣
Name change. Has use but once again is there a point for this to be in treasure hunt when it is only used once in a long time? Just a 50 totem prize 99.9% of the time.
Treasure hunt 50% discount. This one is most stupid, because it only applies to single roll which is less worth it and it does not actually even make the spin cheaper 🤣🤣🤣
Totem double card. This one is ok but for managers it’s not worth it to give to scholar. Much better to sell it. Can be improved for sureAs I mentioned almost everything is better to be sold.
It may as well be a totem slot machine system the way it is now 😅
Thank you for your question.
1.One thing for sure is that we need to increase the variety and value of treasure hunt items for it to be more meaningful. The solutions we propose are as follows:
- Introduce a growth system for items to give them renewed utility.
- Introduce new gameplay elements and expand the range of available items to enrich the variety of options.
2.We have set reasonable recycling prices for all items. In fact, treasure hunt is like playing a slot machine, haha.
3.As for gem synthesis in the game, it is something that can be easily implemented. However, we are currently facing a challenge of “feature congestion” in the game. Therefore, our first priority is to redesign the UI interface to accommodate future development. We will be able to share the design concept with the community next week.
What is the current updates/rules about multi accounting?
Is there any account limit per device or per IP?
A multi-account device and IP restriction policy is currently being developed, and updates will be announced as soon as they are available
I beg to disagree. How can someone promote something that he/she knows nothing about? How can his/her followers believe what’s being promoted if the person promoting it doesn’t have the credibility in terms of product knowledge? Just my thoughts.
Very good!
could you give just a little clue right now so that when implemented, won’t suprise and affect many players?
OK, one account will be allowed to be tied to N devices and associated with M IP’s. These features will be editable in the security centre of the game settings. The rules are open and transparent.
Dear Developer: I haven’t seen you for a long time, you have worked hard. I have a small suggestion: Canon dragon is too weak, as if all dragons can bully her, please enhance her a little bit.🫰🫰🫰
OK, I’ve fed back to the team 😁
can the devs actually be involved in the discussion @new-special-dragon-discussion ? there are great ideas being expressed but the whole forum will be useless without the interaction from the devs
Yes, i see
So how much the limit of account we can play sir because the season starts tommorow 🫰
There are currently no limits, and we will notify the community a week in advance when the rules are officially released
“3.As for gem synthesis in the game, it is something that can be easily implemented. However, we are currently facing a challenge of “feature congestion” in the game. Therefore, our first priority is to redesign the UI interface to accommodate future development. We will be able to share the design concept with the community next week.”
if this is easily implemented, please implement it…. I disagree with the “feature congestion” that you are saying, if anything there isn’t a lot of features in the game, but please elaborate on this so all of us will be enlightened.
delaying any beneficial aspect to the game just results in player dissatisfaction and loss.
OK, there will be an update next week with a check-in feature that takes up a location space, now that our art interface is crowded.
Players on high end devices may not perceive this issue as much, but low to mid range devices, with low screen aspect ratios, will be very noticeable.
This UI tweak will tidy up DM’s current and future functional plans for:
1. Home (Play)
2. Earn
3. Community
4. Marketplace
5. Wallet
Next week we share the design to show more information
Since we have the the proper ELO system in place for Season 13 (by proper this means there is not a lot of factors that skew the integrity of the system)…. can we have the tournaments involve guilds more? rather than individual glory (since this is already determined by the ELO system)
Yes, we are planning to, and this plan must have