DragonMaster Community AMA Recap (Nov 4, 2022)

DragonMaster
10 min readNov 7, 2022

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DragonMaster Core Members:

  • Ethan Brown
  • ChuckRRR
  • Daniel | Magic Hat

@CoolmanYH
Please increase the transfer limit for mdmt as is easier to transfer rewards for scholars after season end

Thanks! Your proposal will be implemented!

We will remove the limit transfer of mDMT, and in the future players can customize the amount, and also add the MAX transfer.

@SunGod
Suggestion 1
Do consider Tournament without Lucky and Without Special.

True Skill tournament.

P.s Do you have any objections if Guild leaders conduct their own tournament? (With or without Fees)
Suggestion 2
Time to implement something that would retain players .

Need to have some feature that are time-based or can be built on. Such that players will find it hard to give up for the effort that they put in since they started.

Have to create ATTACHMENTS…

Just like Clash of Clans.

Thanks for the suggestion.

Yes, Tournaments should be played under fair conditions for all players and we will hold tournaments according to this principle in the future.

Meanwhile, guilds are always welcomed to hold Tournaments and live broadcasts! We can offer financial support, game props support, along with promotion resources.

We are creating plenty of attachments to make the game more exciting and interesting!

@dogu
your new energy system is not good for scholars, it will be difficult for scholars to increase their rank. they’re just hoping for the leaderboard but they can’t move up because of the new energy system, they’re at loss because it’s expensive to draw and buy energy. soon they will lose the desire to play that game especially in the next season. remove your reward energy from the draw and your sold energy to be fair to everyone especially and most of what we expect to increase the number of players are the scholars.

That’s something we’ve noticed.

The new energy system brings multiple changes, each energy becomes more valuable, each prop will be different, and scholars need to set goals based on their own strategies on how to use the lowest cost to get the most benefit.

The old energy system, where scholars just wanted to drain the energy every day, was long and tiring and not fun to play with, which is not what we ultimately wanted.

It also makes it easier for studios to create scripts to fight, which causes damage to the DragonMaster community.

One single rule will take the fun out of the game, while strategy and randomness are the essence of the game, in line with the long-term common goal.

To solve the side effects of the new energy system, we will develop new non-combat play, and scholars can get free energy and props through the new play, which would definitely be interesting.

Teaser: Treasure Hunt V2 is under development, and there will be big changes in V2 to keep everyone motivated to get involved while ensuring their earnings!

@ Edigital
have observed many transactions well above floor and by few wallets repetitively.
Do you know what is going on?

Thanks for the feedback, our team is now investigating.

@secrettt
Lucky rework teaser video?? 👀

Our staff is recording today, but it looks like we won’t be able to release it at this AMA. 😂
Here to share with you about the new skill dragon plans.

🔹 When skill dragon comes out, there is a probability of randomly appearing bonus buffs. e.g. blood increase, invincibility, shield, immunity, etc.

🔹 Gain buff, while additional attack power.

📌 Note: In order to adapt to the new skills, the original lucky dragon skill probability will be converted in accordance with the specified formula for calculation.

@secrettt

With less energy consumed everyday with the new energy system(which is good) I suggest creating an UNRANKED mode where players can play with other players but without trophy or totem gain/loss also no durability will be consumed. It’ll be a good way to practice their own teams against other people and to have fun without stressing themselves about their rank. This will also make players comeback playing the game eventhough they don’t have energy. Make dragon master more fun and not just trophy or leaderboard focused gameplay. Because since then we are just playing for leaderboard and offseason is the only time we can play without stress.

Then practice mode that we currently have is just for testing dragons that we don’t have.

Thanks! Your proposal will be implemented!

We will develop and update it soon.

@Ja | BBQ
do you have an. Updates that can transfer the trial dragons?

Thank you for your question.

Dragon trial card is a prop, which does not support transfer.

In the future, we will open prop trading. Every player can set up a store, put up their own goods, you can also buy from other players.

@BBQ | DON’T BAN MULTI ACC

Just some ideas for the game, nothing special really just taking ideas from other successful games.

Why not introduce credit card payment in app for treasure hunt?

It is more convenient and may attract more people especially new to crypto players to spend.

And also, a good idea I think is to always have some kind of box/items on sale, and use these revenue for buyback. This is possible in all other web2 mobile games and it is the main revenue source for these games too! For dragon master we can sell gem packs, random dragon nft boxes (same as in the past but cheaper), skin packs (for the future) and other kind of packs.

If we introduce a progression system, for example, VIP system, or player level system, when the player reaches a certain level, there will be a special offer that lasts only 24 hours. This has worked in other games and it makes people buy these.

Also one of the biggest concern of this game so far is the stale and repetitive gameplay. The game is fun at first but the lack of depth kills the excitement very fast. This is also due to the meta being the same for 7 seasons and new dragons are only recently added.

If you guys are aware of this new popular card game that came out, called Marvel Snap. Every game has some variables that are different every game. Each game has 3 ‘locations’ which have a random special effect that is only revealed during the game. Every few days they would also release a new ‘location’ for players to design a deck to exploit it. So maybe you say, what about web 3? Well there is in web 3 as well. Splinterlands have different rulesets and restrictions every game to force the players to think differently every game.
Not only does this make gameplay more interesting, it also increases demand for a bigger range of NFTs. Right now besides special, lucky and armor dragons the rest are just trash dragons that people would not use if they had a choice.
I can give many suggestions on how to apply this to dragon master, but I’m sure your game designers will be able to do it. This is fundamental game design in my opinion. Make every game feel different, unique, and exciting. Make the players want to come back for more. Make the players play not just for leaderboard rewards or token rewards.

Ok fine I will give some ideas 😂 . Have different arenas with different buffs/debuffs/effects. They can be rotated daily, or be decided randomly before the game starts. The arenas do not have to give a specific dragon type an advantage. Ideally the different arenas should test the player’s skills in different ways. For example, maybe sone of the random rules that can appear in some games can be ‘if you place 2 XL dragons in a row you will get stunned for 4 seconds’ or ‘if you have 5 more dragons than your opponent in any given lane at any time, all your dragons in that lane gain bloodlust’
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Some other ideas, some of which I have mentioned before:

- Instead of family bonuses, have bonus for having different combination of dragon classes. The simplest example: rainbow bonus. Give a buff if you have 4 different classes of dragon in the same team.
- Ability tree, similar to passive skill trees found in some other games. Have a levelling/exp system which gives you exp the more you play. Every level up gives you 1 point to place into the skill tree. This system also helps to encourage playing on 1 account for a longer time and less multi accounting. Also provides a burn mech: Spend TOTEM/DMT to reset skill tree.
- Dragon Traits. This is an idea I got from character simulators, like sims 4, rimworld, crusader kings 3 etc. Dragons when hatched will have a small % chance of getting a trait. This trait can be positive, negative or situational, but it should not have an overpowering effect in games. For example, you hatch a small bloodlust dragon and you are lucky enough to get the trait ‘pyromaniac’, which gives +1 attack if this dragon teams up with a rage dragon. Traits have small chance of being passed down, like special dragon breeding. Having traits make breeding much more fun! And because these traits are not overpowered and also hard to get, it should not spoil the meta but then again it will satisfy min-maxers who wants to get the perfect team even with a 0.1% advantage over others! People will try to breed to get specific traits and do it many times to achieve it. This is also something which I have not seen other web 3 games implement, which is very surprising to me. So many web 3 games with breeding as the main burning mechanism but yet not implementing traits! The games I mention like sims 4, crusader kings 3, they have traits because giving birth is one of the core features in those games!
- dragon staking. Stake dragons to send them on an adventure and after x hours they come back with some loot!

It is true that some of these are complicated to implement, but I strongly believe this is the direction we should be heading towards at this moment. These enhance gameplay much better than features like treasure hunt will.

Thank you very much for your patience and suggestions, it’s our motivation to keep working on updates!

1. Yes, we recently have applied for credit card payment feature, and soon DragonMaster will support credit card, and fiat purchases of cryptocurrencies, such as ETH, TOTEM, DMT.

2. Thanks for the trust, we are still restrained on treasure box sale events, worrying about causing opposition and questions from the community.

Of course, if the community agrees, we can regularly launch some treasure chests, gems, skins sale events, all the income will be used to buy back TOTEM, DMT.

3. Yes, we are introducing a system of account levels that will unlock more premium features, rewards, and special discounts as you move up the levels. You seem to know what we are doing!

4. Suggestions about the randomness of the game, we will continue to modify the design, so that players do not just play the game for the ranking and rewards!

5. About the breeding suggestion, our initial idea in the white paper was to have a fusion mutation system that would give new dragons a probability of inheriting their parents’ skills, which is the same as your suggestion.
Perhaps we could apply this to the breeding system to bring this feature forward and stimulate player demand for breeding!

Also, to thank you for your patient advice, we decided to give out a 1000 DMT reward from the team part to you! You can give us your wallet address later in the open questions session, or to the community moderator within 3 days.
We encourage more players to contribute to the community together!

We appreciate the opportunity to have AMA with everyone every week!

A colleague once suggested that we should focus on development and change it to once every two weeks, but in the end we turned down the suggestion and insisted on doing full communication with the community once a week, which is our motivation to proceed!

More community events pls! The community games so far has been fun and successful! make the discord server more active hehe

Got you, there will be weekly community events after that, so keep an eye on our community announcements.

What your next plan in the game to become boom again

Update effective suggestions for player concerns

Are there action plans in place to ensure that there won’t be over supply of dragons? Thank you

Dragon’s Burning Project.
1. 5th generation reproduction burning
2. Mutation system: there is a probability of inheriting the second skill of the parents

Will the reset of the energy be back on the next season??because its hard to earn totem specialy to those players who doesnt have meta team…

The energy system will not be reset for the next season.

SUGGESTION

When holding many dragons. Can you change the effect in energy system to:
1–5 Dragon — 20 Energy per day (Gain 1 energy per 72 mins)
6–10 Dragon — 24 Energy per day (Gain 1 energy every 60 mins)
11–20 Dragon — 40 Energy per day (10 Energy every reset and gain 1 energy every 48 mins)
20-Infinity Dragon — 50 Energy per day (20 Energy every reset and gain 1 energy every 48 mins)

This will help to motivate investor to buy and hold many dragons because it help them to gain more energy per day. The dragon hold should not be rented to be valid.

Haha, in fact, it is not difficult to own 12 dragons, now the price is undervalued, in the long run, the conditions are right now.

Banning multi acc is not the best idea for now. Focusing on the marketing would be great

Regarding the multi-account ban, we will not implement it immediately. An announcement will be made in advance of the implementation.
And marketing FIRST.

Finally, a big thank you to everyone for participating, and to @Ethan Brown @ChuckRRR @Daniel | Magic Hat for answering questions! !

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Written by DragonMaster

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