DragonMaster Community AMA Recap (Sep 2, 2022)

DragonMaster
5 min readSep 5, 2022

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DragonMaster Core Members:

  • Daniel | Magic Hat
  • Ethan Brown
  • ChuckRRR

@BBQ | BUFF DEMON DRAGON PLEASE
It has been a while since we saw improvements in the manage scholars page. As a guild manager I would strongly appreciate having these:

- Daily energy spent/totem earned (can be just the last week/recent history if entire history is not possible). Either a chart, or average, but preferably both.
- Season win rate (Currently only lifetime win rate is shown, season win rate is much more important and should be shown too. I believe this is already in the API, just that the UI is not reflecting it)

I know it might be hard to squeeze so much information into a UI. If it cannot be done, I suggest at least let us download a csv/spreadsheet of the data.

Also I want to report a bug:
- In manage scholars page, if searching by dragon ID that is 5 digits (10000 and above) it will not work.

Hope you will consider these suggestions and implement the changes 🙂

Thanks for the question.

About the management scholar page optimization, it will be scheduled to be implemented when we launch the breeding V2.

Also, thank you for reporting the bug, our devs have fixed it.

@BBQ | BUFF DEMON DRAGON PLEASE
Marketing has been a huge concern. The game will not be successful if there is no user growth, and as of now there are still so many people who do not know about the game. Last time I asked about marketing the answer we got seem to be that the devs are prioritizing development of the game. I feel that marketing should always be one of the top priorities, alongside game development (not either or, it must be both). A great game is nothing if people don’t know that it is great.

Some concerns:

- You guys need to reveal yourself and start building trust and you reputation as a game studio.

- Much much more marketing effort is needed, just doing these invite events are not enough. Word of mouth is not enough for such a new game. Marketing needs to be aggressive and come from the marketing team itself.

- Marketing needs to target other countries populations as well, and with these comes the needs for more servers based in other regions, including the Americas (I believe the ping is unplayable for them)

- The twitter/facebook accounts are not active enough. More leaks need to be shown regularly and there should be more engagement with the community.

- The marketing mangers recruitment has been ongoing for a couple of months. How many marketing managers have you hired so far?

Ok, that’s an insightful question.

I do agree with you that without good user growth, the game will soon go into a downward spiral, and obviously marketing is one of the means of user growth.

However, I think the biggest shortage of the marketing team should be the lack of showing our community that we are achieving in marketing.

Over the past month or so, we have gained 500% growth in registered users and 300% growth in daily activity.

I would say that in such a bear market, where maybe many project teams are starting to go on vacation or even give up, DragonMaster has been able to achieve such user growth because our marketing team has been working hard. 🧑‍💻

We must admit that there is a real need for more effort to make DragonMaster the leader in Web3 games.

The hiring of the marketing manager has been closed, and what I understand is that of the previous applicants, they would only ask questions, but not have a specific solution to execute, and we need people who can solve questions more than people who just ask them.

That said, if you have good recommendations for marketing talent, we would also appreciate it.

About the questions you mentioned we will consider very seriously, and some measures are already being implemented.

I am glad you can make these suggestions, please rest assured that we have gained experience in the previous success and will make more attempts to make better results in marketing.

And what are the numbers needed to qualify as a guild in terms of twitter or discord.

About guild, there are no numerical requirements for tweets and discord, there are requirements for the number of NFTs held.

Do you already have a rough timeliness for the breeding event and breeding v2 ?

Breeding V2 development is nearing completion and ready to enter the testing phase.

Up to this suggestion, many scholars are wanting a change in the energy system because of somewhat time consuming system especially hours before and after the reset. If can maybe before next season ? Either have a fixed energy or no reset (just like in beta) and change totem per win to balance this out. This was not properly answered last AMA pls consider🙏

Hi, the team are still doing discussions about this and we will make an announcement, or vote, once we have a decision about it, I think.

Will there be an option to mute in-game emojis? 😅

Yes, the issue of frequent emoticons will be updated this month

Greetings guys…

When can we start to Equip our dragons with…
1. Armor
2. Weapon

We are working on it.

Will the lucky rework happen during the off season, or mid s6?

Lucky Dragon’s change, we have 4 programs going on at the same time, the development is done, the team’s engineers are testing, we aim to finish and release the video to the community as soon as possible.

Match Replay wen

September or October online replay function

many players are also suggesting a prolonged offseason, any comments? Resume after the lucky rework and new dragons released maybe.

Yes, we will properly extend the opening time of S6Yes, we will properly extend the opening time of S6, but not for too long, the specific opening time pay attention to the community announcement

When burning mechanism

Breeding V2 is coming soon and the consumption scene will be rich.
The game will support paying to open treasure chests and get prizes such as props and gems.

We have a great plan to achieve a win-win situation for both players and investors regarding the burning mechanism so promoted.

We are in the planning stage and will announce it to the community in the future.

Finally, a big thank you to everyone for participating, and to @Ethan Brown @ChuckRRR @Daniel | Magic Hat for answering questions! !

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