Recap on AMA with DragonMaster x Nameless Gaming Guild
DragonMaster x Nameless Gaming Guild
Participants:
- Rondie, DragonMaster
- Nameless Gaming Guild
Do you have an Algorithm to match players with their corresponding Trophies (MMR) or just random?
Yes, we have a relatively sound MMR matching mechanism, but considering that the current number of users is not large and MMR has not yet reached the predetermined target, we have expanded the scope of matching. We believe that in a few days someone will get more TOTEM rewards for winning high MMR matches, and we have this planned.
Does the energy system is permanent? (8:00 AM reset full energy, 1 energy per hour recharge)
It is not permanent, it will change with the changes of the economic system. We have also received some feedback from players, these are all factors we consider. We think it’s both reasonable and will work without disrupting the economy and player experience.
Suggestion, can we add a dragon filter, search bar (dragon ID) in the guild system?
Oh, this is a good suggestion. I think we’ll try to meet the needs of the players as much as we can. There are other optimization possibilities in the trading market. Search is one aspect. We are ready to make some optional interface display options to meet the needs of different players. Anyway, it’s just the first version, and we’ll be iterating on it. If you still have good suggestions, please submit them in our community channel. Thank you for your suggestions and support!
Is there any plan for new players (or investors) to try and play it for free? (White Dragons / no reward)?
For free-to-play games, we have discussed internally and may cooperate with some platforms. Currently, several partners have expressed their desire to support this idea. In addition, in the game, we will also support friend battles soon, and friend battles will not consume energy. You can learn from friends and improve your level as much as you like. I think this is also a feature that everyone is looking forward to.
What will be your next update for Dragon Master?
Haha, there are too many things we want to share with you guys but not sure which ones to share! The friend battle feature just mentioned is the plan for the next version. Also I would like to say that the features we plan to have are
- Opening of the personal rental market
-Battle scene improved
-Battle props adding
- We will open up a formal referrer program, as you all experienced in testing
The above are all functions that we are developing, and I am not sure which one will be launched first. My own understanding is that the referral plan — battle scene improvement — adding game props — personal rental market opening …
Aw, by the way, there is another mysterious surprise about the legendary dragon! I recently heard that it will be launched soon! You heard it right, it may really be coming! Hahaha.
Suggestion to add your friends to have a friendly battle ingame.
Alrighty, we will try to give priority to this feature.
When will you guys introduce the whole team of Dragon Master?
Very soon, actually we are basically stable now, our developers are basically the same. Sorry for the misunderstanding caused by the internal changes. In fact, after one change made us feel that working hard on the project was more important than anything else, and we will always devote ourselves to the amazing project of DragonMaster. Of course, we understand everyone’s feelings, so the whitepaper is our worksheet to eliminate the concerns, and soon, our official website will meet you again.
How long does the review process for the claiming of tokens in the game?
It’s dynamic. The current accurate time is 48–72 hours, and we will also dynamically adjust it according to changes in the economic system. In addition, regarding the maintenance of the economic system, we may introduce DAO governance later. Players who hold a certain amount of DMT will gain voting rights and jointly govern the ecosystem.
What is the computation for generation of DMT in Sacred Altar?
Example:
Total daily distribution: 150,000mDMT
Total TOTEM held by active players in the entire network at 8AM (PHT) today: 10,000
TOTEM held by player A: 100
At 8AM (PHT) today, Player A can get: 150,000mDMT * 100 / ( 12 * 10,000 ) = 12.5mDMT
10AM (PHT), if some players withdraw a total of 6,000 TOTEM:
Total TOTEM held by active players in the whole network at 10AM (PHT) today: 4,000
Player A still holds TOTEM: 100
At 10AM (PHT) today, Player A can get: 150,000mDMT * 100 / ( 12 * 4.000 ) = 31.25mDMT
Definition of active player: When a player does not collect mDMT for more than 48 hours, he will be regarded as inactive, and the system will not include the TOTEM held by him into the total TOTEM held by active players on the entire network. When he recollects, the system will re-include his TOTEM into the calculation.
Is there a locked period in claiming tokens?
Not sure if you are asking about the review time. If it is, the review time is now 48 hours to 72 hours , and there is no other locked time.
About the burning mechanism of dragon master, is there (upcoming) burning mechanism in dragon master?
As of now, the team planned to buy back and burn tokens. Well, buying and burning tokens the basic thing that other play to earn games do in order to provide long term of the game, next is burning nft which is for breeding where there is a chance that the both parents will produce rare dragon and both parents will be burn (mutation breeding) and other burning mechanism is to be followed and will be posted soon.
There’s a lot of new projects start out well, but later fall short of expectations. how will the team manage and develop its project in order to gain a foothold in the market and become a good project
So, in order to maintain the game in the long run and there are 3 core points that we can make.
- We’re gonna make DragonMaster fun and competitive, that’s the nature and cornerstone for every long-term game.
- Implement the revenue-sharing economy, that’s the growth power of the long-term game.
- Focus on Tokenomics, buyback and burn, which is necessary for the balance of the economic system of long-term games.
And of course, a healthy Ecosystem!
Almost every investor holds the token for the short term without understanding the longterm value?
As you can see in our previous announcements, After our communication with the investors, the Private Sales and Advisors will commit to continue keeping the token locked for 1 year.
Will there be changes on facing opponents based on your rank? Because my concern is that if now, you’re in the lowest rank, will I be matched with the top rank or special dragon?
Yes, the team is already planning and fixing this issue since many users already sent their feedback around this one. In order to provide fairness in matchmaking, yes there will be changes.
About the rewards, is it also the same with axie? Where you also receive a higher reward if your mmr is high?
Current status of rewards:
0~5000 trophies, 10 TOTEM
5000~10000 trophies, 11 TOTEM
Above 10000 trophies, 12 TOTEM
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