Recap on AMA with DragonMaster x Nameless Gaming Guild

DragonMaster
7 min readFeb 17, 2022

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DragonMaster x Nameless Gaming Guild

Participants:

  • ChuckRRR, DragonMaster
  • Nameless Gaming Guild

What are your strategic plans to make it a long-term game?

About the strategic plans, since we are still at the very early stage, we believe that there are 3 core points we can make it.

1. We’re gonna make DragonMaster fun and competitive, that’s the nature and cornerstone for every long-term game.

2. Implement the revenue-sharing economy, that’s the growth power of the long-term game.

3. Focus on Tokenomics, buyback and burn, which is necessary for the balance of the economic system of long-term games.

And of course, a healthy Ecosystem!

How can you prevent Whales from manipulating the market? can you cite ways?

Actually this is an issue that most blockchain games might encounter, and right now we don’t see it as a issue in the short term, since we’re in early stage.

But we are now talking with professional marketing team, we believe that we will have a good solution about it soon..

Are you going to put “Replays”and “Share” mode in the game? If yes, then when will it be? Because I’m very excited to share my gameplay in my social media accounts.

Yes!

There are a lot of feedback from players mentioning the replays and shares

We expect to add these features in 2022 Q1 or early Q2, allowing players to share the fun with friends!

Will there be an implemention for mmr/trophy bracket system?

Actually there is now.

Before we designed the matching algorithm, we referred to the matching system of several popular MOBA games, and also introduced some anti-cheating system on top of that.

But the current situation is mainly due to the fact that the players are still not enough, and the matchmaking system does not work, like 100% accurate.

They’re asking because some of testers matched with higher rankings..

Yeah, we have observed that if we make the matching system more accurate, players will wait too long or even never get matched.

So we took a comprehensive look, and sacrificed some of the accuracies to meet the successful matching needs between two players.

We believe that as DragonMaster updates, the game will be more fun to play when the players get more and more, and we look forward to everyone’s joint efforts to make it happen!

Is there any other ways for burning mechanism of the token beside durability refresh / breeding?

Yes, as we mentioned earlier in that part of how to become a long-term game.

We will burn tokens through game mechanics, like durability refresh / breeding, and there will be more ways to burn in the future.

One more thing to mentioned, we will introduce the burning mechanism on the governance and proposals from the community later.

Is there other gameplay inside the game in future updates?

One more thing to mentioned, we will introduce the burning mechanism on the governance and proposals from the community later.

Yes, there is a lot to be expected!

If you take a look at our whitepaper, you will find like tournaments, friend battles, clan battles, and the construction of DragonWorld in the future!

A little teaser here, we expect to introduce more battle props, battle scenarios, and new gameplay in the next update!

As an example, the higher your trophy count, the more complex your battle scenarios might be. You may encounter extreme weather, which can affect your or your opponent’s line of sight and your judgment, and the result might become more interesting!

What do you think will be the possible problems that will arise as the game goes on?

That’s a great question.

Like you mentioned before, our matching system might needs further optimization as the players keeps getting more and more.

And we are dealing with more servers to handle the traffic of more players.

Would love to have an insight about the team’s view on balancing the game’s mechanics. Will there be a seasonal balance changes in the future?

Sure.

We have collected data from this test, balance is something we strive for in the game, so we will adjust it based on the combat data and we will add more features that will benefit it in the next update.

And yes, there will be seasonal balance changes in the future.

Does the energy refresh still the same (every 30 minutes) on the game release or might change?

From the test results so far, we did not get many feedback about this.

It looks like the majority players are happy with this.

Is the game can be played on different devices or just one mobile one account as well?

No, you can play on multiple devices.

How many dragonmaster acct or device can be played in one internet/wifi connection?

Since we do not have that amount of players now, there is no such limitation about it.

But we would take measures if there are multiple accounts cause confusion in the economic system in the future.

Will there be a Scholarship / Yield System?

Yes!

We have it described in the whitepaper, a decentralized NFTs Rental Market, which we are designing and developing now.

If you own DragonMaster NFT, you will be able to earn revenue through the Rental Market, and it will be available to everyone soon!

Can you provide your personal profile of your team? So that investor gains more trust in the game.

Yeah, we are currently all remoted right now.

Lately, there were some changes with our team staff, and some of our team members don’t want to reveal too much personal information now, so our official team website launch has been slightly delayed. But once we are stable, we will make it public.

But as you can see, our game updates have been released on time, we’ve completed almost all of the game’s development before choosing to release it to the public. We’re an inclusive and humble team, and we’re a group of people who really want to develop DragonMaster into a great game!

Is there a possibility to upgrade your dragon?

For sure!

The NFT system is currently designed to support the upgrade feature. But we will not do that right now, since it’s still in the early stage, we will gradually advance and improve the game-related functions and systems.

To summon the legend dragon, do we have to Collect all the dragons, or is it just a specific set to summon a specific legend dragon?To summon the legend dragon, do we have to Collect all the dragons, or is it just a specific set to summon a specific legend dragon?

You don’t need collect all the dragons, it could be summoned with special dragons which we will introduce later.

Is the breeding system finalized? Are there any breeding tables for different sizes of dragons?

Or you could be the lucky one from breeding!

Not yet now.

We’re wokring on it, there will be more details to be revealed soon.

Will there be an implementation for Breeding Cooldown?

There won’t be.

What are your short term marketing plan?

We are working with many organizations and guilds now. a lttile tip, Chainlink to be announced soon.

And we are looking for more translators for other areas too!

Will the mutation, diverse matches (Q2 as per roadmap) and tribes be implemented right away?

Yes! We’re working on it now!

What do you think is the edge of Dragon Master to other NFT games?

DragonMaster is a the blockchain-based game that blends RTS, MOBA, Collection, and Play-to-Earn gameplay!

And it’s fun to play!

Are the tokens of the investors and developers currently locked? If yes, will you be announcing when will it b.e unlocked?

No need to mention the revenue-share system, it will be a game changer! Definitely

Yes, it’s locked.

There will be official annoucements if unlocked.

Will there be an AI bot going to be implemented to practice whenever someone tries to play?

That could be an option, and we can do that!

Is it possible to add your friend and have a friendly match?

Yeah, we understand this is certainly needs about it.

Our product managers and tech team are working on it, hope it could be released soon..

You did say that there will not be a breeding cooldown, and as per your whitelist there is the mutation breeding which provides a 2nd skill to the dragon after consuming both parent dragons (this does control over inflation), however in due time there is a possibility that investors will not use the mutation breeding, how can we avoid over inflation which we have already experienced in axie.

It’s a tricky part we have been discussed a lot lately.

In normal breeding, one egg with random basic skill is produced by two parent dragons. In the mutation breeding, a second skill can be unlocked to the egg by chance, and the parent dragons would be sacrificed in the process. In this case, one rare dragon with two skills is produced by consuming two dragons, and the second skill is heritable.

The problem of NFTs inflation can be solved by 1+1=1. There are pros and cons of implementing a “combined skill” and “mutation” . The inflation problem might be solved while the strength gap can be widened.

When will the game release?

Soon!!

Very soon!

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DragonMaster
DragonMaster

Written by DragonMaster

#playtoearn game in #polygon. Get Started: dragonmaster.co

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